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COREY FURBER

Video Game Sound Design

DEMO REELS

Sound Design Demo Reel 2025
Redesigns

Sound design Demo Reel 2025

Designs In Shipped Games Reel 2025

REDESIGNS & HOW TO

Legend Of Vox Machina Intro WITH sound design! (seasons 1-2)
Demo Reel: Video Game Audio 2021
Making the DOOM Chaingun sound using a typewriter
Custom Gunshot Sound Design!
DIEBORN: Covert Black Trailer

SMITE RESKINS

SMITE: Skin Showcase - Spicy Ra-men Ra
03:11
SMITE: Skin Showcase - Meowi Maui
03:43
NEW UNLIMITED Skin - Striking Archon Ishtar
03:03
NEW SKIN for Thoth - Twisted Jester
02:55
NEW SKIN for Cthulhu - Angel of Chaos
03:58

SHIPPED GAMES

Risk of Rain 2: Alloyed Collective | Operator Survivor Reveal Trailer
01:21
Fortnite - Chapter 2 Remix Official Trailer | PS5 & PS4 Games
01:52
SMITE - 'To Hell & Back' Cinematic Trailer
03:59
SMITE 2 - Official Reveal Trailer
01:13
Invincible Presents: Atom Eve - Official Gameplay Trailer
01:05
Battle Train - Official Announcement Trailer
01:21
Spellcraft - Official Public Alpha Gameplay Trailer
01:40
Minion Masters Release Trailer
00:46
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ABOUT ME

I am a Dallas based sound designer who fell instantly in love with the craft when introduced by Ricky Meisner of Gearbox Software in 2020 and have had a one track mind ever since.

My audio journey began around 18 years ago with a love for playing, writing and recording music and has carried on almost daily ever since. Those efforts have now been redirected into growing as a sound designer to push a career in video games. 

I am greatly inspired by games I played growing up like Crash Bandicoot, Rayman, Tomb Raider and a slew of other PS1 games, but aspire to create content with the quality of those I hear in modern games like Dark Souls, Last of Us, Horizon Zero Dawn, Call of Duty and Borderlands. I'm also inspired by sources other than games, such as movies, music, art, crafting, making, sports, writing, stories; anything you can make expressive or be creative with. I also engage in several of these as hobbies.

My goal as a sound designer is to drive story and immersion and have fun doing it. If somewhere in the middle I can throw a bit of my own nostalgic twist in there as well, that’s just a bonus. Having a role as a sound designer means you are more or less pulling the strings of the players experience with a game. So, whether your task is to be serious, lifelike, over the top, silly or even invisible so other elements can take center stage, it's all exciting and rewarding.

EXPERIENCE

SkewSound LLC, Sound Designer

     -Designed assets for main characters including Foley, ambience, voice over and main abilities (magical, mele, etc) and spearheading sound design on Skybound's Atom Eve game.

Starlogic Studios, Sound Designer/Composer

     -Created soundtracks for menu and gameplay

Terrible Posture Games, Composer

     -Created soundtracks for unreleased game

SKILLS

Sound Design, Audio Mixing, Foley, Field Recording, Reaper, Cubase, Logic, Ableton, Wwise, Unreal Engine 4, Unity, Story.

ADDITIONAL SKILLS

Music Composition, Recording and Mixing, Voice Over, Davinci Resolve, Digital Art, Creative Story Driven Writing, World Building.

GAMES

Fortnite

Risk Of Rain 2

Smite

Smite 2
Invincible Presents: Atom Eve

Spellcraft

Minion Masters

Battle Train
Other games currently in development.

Thanks for submitting!

©2021 by Corey Furber. Proudly created with Wix.com

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